8.26.23
Recursion (Build 12.31.22) » Devlog
Been hunkered down researching a few things - one of them being enemy AI and behavior.
- Two Enemy subclasses "Ranged" (red) and "Melee" (blue)
- Patrol slowly to random points while no target is in sight
- Run at Player at increased speeds when sighted
- Implemented damage application by Enemies to the Player
- Player will now possess two weapons
- Player will still start runs with one, but will pick up the other along the way
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