8.26.23


Been hunkered down researching a few things - one of them being enemy AI and behavior. 

  •  Two Enemy subclasses "Ranged" (red) and "Melee" (blue)
    • Patrol slowly to random points while no target is in sight 
    • Run at Player at increased speeds when sighted 
  •  Implemented damage application by Enemies to the Player
  • Player will now possess two weapons 
    • Player will still start runs with one, but will pick up the other along the way

Get Recursion (Build 12.31.22)

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